Claiming to fill the gap BioWare has left With GreedFall, the heads of Spider Studios are returning to talk about their next RPG and their theoretical longevity, the main innovations of the gameplay compared to the previous work of the company and the To reveal the existence of multiple endings.
Spiders’ CEO, Jehanno Rousseau, exchanged a chat with Escapist Magazine editors and returned to Dragon Age’s Action RPG series for comparison with BioWare Rostering-Open: “We’ve made it through the tests we’ve done Achieve the credits of the main campaign for about 40 hours without completing all secondary missions. I think a lot depends on how long you invest in the crafting system, in the exploration of the game world, and in sideline activities that are really many. If you only want to deal with the main missions, you may need 30 hours to reach the end. “
As for the novelties of gameplay, the CEO of Spiders Studies indicates that the elements of originality that we will find in the combat system and in the progression of the wheels will add to enrich the narrative experience and the game’s own plot: “I really want those players to make natural and compelling decisions for your character. Our game is really a role-playing game with a lot of freedom of action and movement, which will be reflected in the various endings. For example, some of these endings may show a way that some people judge as “bad” or others as “good,” and I agree. We want these multiple endings not only to be the result of the decisions imposed by the moral system of the game. “.
The marketing of GreedFall’s fantasy role-playing game is scheduled for Sept. 10 on PC, PS4 and Xbox One.